Luis D. Galindo
Luis D. Galindo
3D Modeler/Animator
Atlanta, United States

About

I draw in the the 3rd Dimension

Resume PDF

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Skills

3D Modeling3D AnimationEditingVideo EditingDigital Sculpting

Software proficiency

Maya
Maya
Arnold
Arnold
Substance 3D Painter
Substance 3D Painter
Premiere
Premiere
After Effects
After Effects
Photoshop
Photoshop
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag

Reel

Experience

  • 3D artist/animator II at Aristocrat Technologies
    Atlanta , US
    March 2021 - May 2026


    Designing 3D models and 2D animations for groundbreaking slot machine games such as 4up Flamin Fiesta, Big Bacon Bucks and Bao Bao Riches

    Create Jira task for the technical artist based on the assets delivered, to be implemented in the game.

    Review and optimizing 3D & 2D animations for performance on cabinet

    Participating in brainstorming sessions to generate innovative game concepts for various game families

    Provide support to other games such as Whisker Wheels to meet deadlines and lessen the workload for colleaguesCollaborating with the production team to ensure that all assets meet project requirements within established deadlines.

  • 3D Marketing Artist at Mutarex Digital
    United States of America
    January 2021 - Present

  • 3D Environment Artist at Razor Edge Games
    Remote, United States of America
    December 2020 - Present

    Collaborate with level designers in producing realistic terrain wraps

    Utilizing Microsplat and Vegetation Studio in Unity

    Adjust materials to match concept art

  • 3D Modeler/Animator at SpectroMagic
    Winter Springs, United States of America
    June 2020 - Present

    Developing 3D assets and animations in Maya for various clients; Compositing in After Effects

    Working on multiple digital media projects throughout the week and consistently meeting deadlines

    Deliver creative renders according to client’s schedule and company’s specifications

    Product visualization for companies using Virtual Reality tools within Unity for Oculus Quest

  • 3D Artist at UCF Restored
    Orlando
    January 2020 - May 2020

    Creating low poly assets weekly; texturing and scene building in Unity for therapeutic virtual reality experiences

    Collaborate with the 3D lead to develop an efficient pipeline and ensure all 3D models are optimized for Unity

    Properly layout UVs for all assets to be textured in Substance Painter

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